An FFGL effect that runs a clip through a broadcast camera's processing chain with every knob out, in the camera's fixed order and in linear light: master gain, white balance with a slow drift, a matrix, detail from pixel and line delays with coring, level dependence and a skin window, a per-channel knee, gamma and black gamma, pedestal and white clip. All the looks of a badly set-up camera come out of that order rather than being drawn on: halos the width of the delay, grain sharpened by too little coring, faces gone soft while the jacket stays sharp, highlights going milky through the knee, and a warm white that clips in one channel first.
This demo runs the plugin's shaders in your browser, so it needs JavaScript and WebGL2. The plugin itself, its source and its downloads are on its repository.